This shows that unless your damage contribution is significantly higher than your partner's, soloing or duoing Yama results in RuneScape gold roughly the same total grind time.
Forgotten Lockbox Impact
The Forgotten Lockbox changes the dynamics. Each kill grants a 1 in 33 chance at a lockbox, regardless of your damage contribution. Within the lockbox, there is a 3 in 43 chance of obtaining any Oplate piece. This gives an overall 1 in 4,433 chance per kill for Oplate from the lockbox.
While that seems low, it actually improves the drop rate slightly:
Solo: from 1 in 200 → 1 in 191
Duo 50% damage: slightly better because the lockbox ignores contribution
With the lockbox considered, duoing can actually become slightly more efficient than soloing, as your odds from the lockbox are unaffected by shared damage.
Oplate Shards: Dry Protection
Without Oplate shards, a large portion of players can go thousands of KC without completing a full set. Including shards drastically reduces this grind.
Solo average KC with shards: 641 (down from 1,150)
Duo 50% damage: 1,200 KC (down from 2,000)
Shards create a secondary peak for unlucky players, ensuring that even those who get unlucky don't face extreme dry streaks. Unlike guaranteed drops, shards offer partial protection while still preserving the randomness and excitement of loot acquisition.
Contracts: The God-Tier Advantage
Completing contracts further improves efficiency. Two contracts are relevant:
Contract of Oplate Acquisition - guarantees a piece on completion
Contract of Oplate Shard Acquisition - boosts your shard collection
For players consistently completing contracts:
Solo average KC drops to 550
Duo 50% damage drops to 1,040
Contracts offer significant time savings for players skilled enough to complete them reliably. Why Yama's Design is Brilliant
Yama's drop mechanics are more than just RNG-they incentivize teamwork and smart play.
Duo Incentives: Forgotten lockboxes make duoing potentially faster than soloing.
Dry Protection: Oplate shards prevent extreme unlucky streaks while maintaining the thrill of randomness.
Contracts: God-tier players can further reduce grind times, rewarding skill and planning.
Compared to other bosses, Yama strikes a balance between solo viability, team efficiency, and long-term fairness. It's one of the best-designed bosses in the game from both a mathematical and gameplay perspective.
In conclusion, Yama isn't just profitable-it's a masterclass in boss design. Whether you're going solo, duoing, or aiming for god-tier efficiency with contracts, understanding the math behind Oplate drops can save you hours and make your grind far more predictable. Having enough cheap Runescape gold can also be very helpful.
Why Almost Every New OSRS Player Fails at Making Money
Making money in Old School RuneScape (OSRS) is one of the hardest lessons for new players. You might train your stats, complete some quests, and pick up a few gear upgrades, but when it comes to stacking real GP, most beginners hit a wall. The truth is, 99% of new players never make significant money-not because the game is unfair, but because they fall into the same traps over and over.
In the early game, money is painfully slow. You're out there killing cows, mining iron, or fishing lobsters, and earning 50k GP per hour feels like a huge win. Every teleport scroll is a luxury. Every new piece of RS gold for sale armor feels like a distant dream. Naturally, many players think, "If I can't make good money now, how will I ever afford a whip, barrows gear, or a bond?"