u4gm Tips All Rise Buff Makes Melee Tank Builds Viable

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u4gm Tips All Rise Buff Makes Melee Tank Builds Viable

Melee in Fallout 76 has been feeling like a bad joke for a while. You watch people delete bosses with explosive Railways, and you're still legging it across the arena just to land one swing. If you're tired of that grind, I get why folks look at a fallout 76 leveling service to speed things up, but this time the big news is actually in the patch notes. The January 20 update quietly turned the "All Rise" Super Sledge from a quest-wall souvenir into something you'd honestly carry every day.

What changed with All Rise

The headline buff is the built-in heal. It used to be +10 HP per hit, which barely registers when you're getting peppered by a Firestarter or a laser turret. Now it's +50 HP per hit, and that's a real number. On top of that, the weapon now spawns with Juggernaut's and Steady as its default legendary mods. That combo is pretty on-the-nose: keep your health high, keep your damage up, keep swinging. It pushes you toward a full-health bruiser style, not the usual "I live at 20% HP and pray" Bloodied routine.

How it feels in actual fights

I took a fresh All Rise into West Tek because it's the quickest reality check. Normally, melee there means stimpaks on a hotkey and a lot of backpedaling. With the new heal, the pacing changes. You get clipped, your health dips, you connect once or twice, and your bar snaps back. It's not invincibility, but it's momentum. You stop playing scared. You start playing like you're meant to be in the room, not outside the door waiting for someone with a gun to finish it.

Build tweaks that make it shine

If you want it to feel "right," build around hitting often and hitting through armor. Incisor is non-negotiable for the penetration, and Martial Artist helps a ton because faster swings mean more healing ticks. From there, you can lean into tank perks and quality-of-life stuff instead of stuffing your loadout with emergency buttons. It's also a nice fit for messy events where you take constant chip damage—Radiation Rumble, Eviction Notice, anything with splash and stray bullets. You'll still need to watch rads and big burst hits, but you won't be chugging chems every ten seconds.

Small patch wins and why this one matters

The rest of the update is mostly housekeeping: C.A.M.P. text fixes, outfit clipping tweaks, and a Legendary Exchange Machine at Hocking Hills so you're not fast traveling just to dump scrip. Useful, sure, but the real win is that All Rise finally gives melee mains a reason to show up to endgame content and not feel like dead weight. And if you're the type who'd rather spend your time playing than farming perfect gear rolls, it's worth knowing sites like u4gm can help with items and currency without turning your week into a checklist.

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